The Dink Network

Reply to Re: Most influential d-mod

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 2nd 2012, 10:58 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
It's interesting to see what different aspects of d-mods people are thinking about with this. For me, the most influential d-mods are possibly the Quest for Arithia series and Prophecy of the Ancients. The former setting something of a standard for the way to build a d-mod, and the latter for showing a generation of developers just what was possible. I'd also argue Legend of Tenjin had a large impact on many people, though perhaps (and strangely) in a negative way. It certainly prompted a lot of highly ambitious d-mods that never came to fruition.

The SimonK questions are interesting. I think he has to be regarded as very influential, given how highly his d-mods are rated. But in what way? Nobody ever produced the volume of new graphics that he did, which was - for me - the main thing that set his d-mods apart from all others. That, along with high levels of polish and interesting systems, led to his d-mods being very highly respected. My issue with his games was the implementation of these systems and the large amount of "stock" gameplay. But this isn't the time for that!

It's nice to see that people view the CC series as being influential, though I don't see what elements of it have been taken on board by others. I know Skull has used a similar conversation system in HH, which is lovely to see, but I don't see what other areas of d-mods have been influences. Maybe that's because I don't actually play other games, huh.