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June 26th 2003, 08:26 AM
spike.gif
I think you could either unfreeze the sprite after the last sentence:

say_stop ("last sentence", &current_sprite);
wait(100);
unfreeze(&current_sprite);
return;
}

but you can also use the move or move_stop command:

say_stop ("last sentence", &c_sprite);
move(&c_sprite, 6, 200, 1);
return;
}

But I must add that I started scripting a few months ago and there is probably a million ways to do this some other way.