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June 22nd 2003, 03:48 AM
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Try this:

1. Open Start-1.c ( if you use skeleton ) and scroll down, when you find
"Add_item("item-fst", 438, 1);"

change it to, or just add this line:

"Add_item("Item-g1", 438, 1);"

save the script you typed above ( the weapon script ) as "Item-g1.c"

when dink starts, if it doesnt crash, you should have the gun ( fist graphics )

NOTE:
If you place a new icon graphic for a weapon you should copy all icon graphics to the map, or it will only find your icon and dink crashes because the "add_item("item-fst", 438, 1);" cannot find the fist icon

long story short:

Just copy all icons to the graphics folder
"graphics\inter\menu\"