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Reply to Re: Removing/changing limits in the source code

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October 13th 2011, 02:56 PM
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Kyle
Peasant He/Him Belgium
 
Is it possible the removal of some of these limits could require changes to the savegame format?

I'd love to see better AI and such, but perhaps we should keep that for later, because it would change the way the game is played, AND designed too. Perhaps even what scripting to use, which might not be a good idea at first.