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Reply to Re: vision in the game

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June 8th 2003, 03:39 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Or, better yet:

void main(void)
{
if (&story != 2)
return;
force_vision(1);
}

and you still do as he said, attach it to somethng random in the room; doesn't matter what.