Reply to Re: vision in the game
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Well, first of all, you don't need the
if (&story < 2)
{
&vision = 0;
}
at all, and second, adding draw_status(); after &vision = 1; once helped me.. Dunno if it even had anything to do with the &vision thing, (since I had a really complex script) but anything's worth trying. And do the thing Ric said, to make sure the proc actually runs.
if (&story < 2)
{
&vision = 0;
}
at all, and second, adding draw_status(); after &vision = 1; once helped me.. Dunno if it even had anything to do with the &vision thing, (since I had a really complex script) but anything's worth trying. And do the thing Ric said, to make sure the proc actually runs.