Reply to Re: Y cordinate
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The command is like this:
move_stop( int sprite, int direction, int destination, hardness);, so here's how it works. If you want the sprite to move left, you'd put 4 for int direction. Then Destination is based on the direction; for 4 and 6, you use X coords; for 8 and 2, y coords. So if you wanted Dink to move left from, say, x = 300 to x = 100, you'd do this:
move_stop(1, 4, 100, 1);
move_stop( int sprite, int direction, int destination, hardness);, so here's how it works. If you want the sprite to move left, you'd put 4 for int direction. Then Destination is based on the direction; for 4 and 6, you use X coords; for 8 and 2, y coords. So if you wanted Dink to move left from, say, x = 300 to x = 100, you'd do this:
move_stop(1, 4, 100, 1);






