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May 18th 2003, 11:50 AM
spike.gif
Hi. I'm trying for the first time to have Dink changed into another figure. I thought this could be accomplished by arming an item, but it doesn't work.

this is what I had in the script:

void arm(void)
{
sp_attack_hit_sound(1, 10);
sp_attack_hit_sound_speed(1, 8000);
init("load_sequence graphics\people\knight\red\c5-w1- 271 100 67 86 -21 -12 21 12");
init("load_sequence graphics\people\knight\red\c5-w3- 273 100 58 84 -27 -11 27 11");
//load_sequence graphics\people\knight\red\death- 275 100 54 11 -51 -4 27 39
init("load_sequence graphics\people\knight\red\c5-w7- 277 100 70 86 -22 -12 22 12");
init("load_sequence graphics\people\knight\red\c5-w9- 279 100 66 85 -24 -12 24 12");
init("load_sequence graphics\people\knight\red\attack\c05a2- 712 75 92 98 -16 -12 16 16");
init("load_sequence graphics\people\knight\red\attack\c05a4- 714 75 94 98 -17 -10 13 15");
init("load_sequence graphics\people\knight\red\attack\c05a6- 716 75 87 96 -12 -11 23 16");
init("load_sequence graphics\people\knight\red\attack\c05a8- 718 75 92 97 -20 -9 18 19");
int &basehit;
}

Can somebody help me? Thanks much.