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I should have said "modern" instead of "working". Free/DinkEdit is fine, but it is slow and inefficient for many, and WinDinkEdit/+ doesn't work properly on Vista and up, and has a tonne of unresolved bugs.
Making a standalone copy of your game to give to people is also a tirade unto itself, and generally you have to get people to download and install Dink to play it which they generally aren't going to do.
Novashell actually has quite a collection of example programs included. I don't know why you think there are no resources with it. If you don't like Lua (which isn't at all difficult), there's always Game Editor which uses C and has an incredibly active community and is under continual development.
Even so, you're free to use Dink BMPs for whatever you would like.
The sprite limit is 99 in the map editor, but I believe you can push it higher using scripts.
Making a standalone copy of your game to give to people is also a tirade unto itself, and generally you have to get people to download and install Dink to play it which they generally aren't going to do.
Novashell actually has quite a collection of example programs included. I don't know why you think there are no resources with it. If you don't like Lua (which isn't at all difficult), there's always Game Editor which uses C and has an incredibly active community and is under continual development.
Even so, you're free to use Dink BMPs for whatever you would like.
The sprite limit is 99 in the map editor, but I believe you can push it higher using scripts.