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This is something we've discussed before, but I'm sitting at my laptop trying to find the motivation to continue with and/or pick up a new project, and it comes to mind.
What holds you back in your d-mod creation? What elements of the engine do you find problematic to work with? Do you find the hardcoded elements (stats etc) get in the way? Or is it not the engine at all? Is it the lack of different assets that inhibits your creativity?
What do you think?
What holds you back in your d-mod creation? What elements of the engine do you find problematic to work with? Do you find the hardcoded elements (stats etc) get in the way? Or is it not the engine at all? Is it the lack of different assets that inhibits your creativity?
What do you think?