Reply to Quality demand raised through years?
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Do you think that's true?
Since I've been reading new D-Mod's reviews I did noticed a very high demand on quality and bad stuff reports like: "repetitive", "screens need more scenario", "easy to get lost/stuck" "needs new graphics", "more MIDI's would be good", "hardness and depth errors" and so on. Ok, it sound fair enough for me and even I would argue about Mods with those problems.
But, recently I've been playing some of "DN Classics" which I hadn't and figured out that most of them have some of those 'badies' said above.
Example: I've been playing "Prophecy of Ancients" and by the first village I've found lots of hardness issues, outmatching tiles, depth errors, nohit lack on bg sprites, undetailed screens and I got stuck before leaving it (how would I know I should talk to that slime corpse).
Well, you know that Prophecy of Ancients is a default example of quality D-Mod for new modders and that's just weird.
Maybe I have to keep playing before saying such things, but that's something to talk about, I guess.
That's it, I want to clear that I don't want everyone (from now) to over-rate new Mods and forget these bugs, all I want is to discuss this fact