Reply to Re: Little help please
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void main(void)
{
//first we make sprite touchable
sp_touch_damage(¤t_sprite, -1);
}
void touch(void)
{
if(&story == 1)
{
freeze(1);
//fade down the screen after freezeing dink
fade_down();
script_attach(1000);
//&player map is the screen number
&player_map = 120;
//loads map
load_screen();
//draws map
draw_screen();
//we have to freeze dink again after wrap
freeze(1);
//where should dink appear?
sp_x(1, 180);
sp_y(1, 250);
//let's fade up screen
fade_up();
unfreeze(1);
}
else
{
//on the other condition do the same thing but
//change loacation and screen number
}
}I haven't tested the script so there may be typos
EDIT: Oh and you have to remove the wrap from editor...and the sprite must be hard






