Reply to Re: Dink Smallwood HD for Windows update
If you don't have an account, just leave the password field blank.
Found another bug: I have the following script attached to a sprite so when the player hits the sprite, it disappears:
However, in Dink HD, the sprite doesn't disappear completely. It's hardness is gone but the image of the graphic is still there.
void main(void) { sp_nohit(¤t_sprite, 1); } void hit ( void ) { playsound(62, 8000,0,0,0); { int &hold = sp_editor_num(¤t_sprite); if (&hold != 0) { //this was placed by the editor, lets make the barrel stay flat editor_type(&hold, 3); //editor_seq(&hold, 173); //editor_frame(&hold, 6); //type means show this seq/frame combo as background in the future } //sp_seq(¤t_sprite, 173); sp_brain(¤t_sprite, 5); sp_notouch(¤t_sprite, 1); sp_nohit(¤t_sprite, 1); &save_x = sp_x(¤t_sprite, -1); &save_y = sp_y(¤t_sprite, -1); //external("make", "apotion"); sp_hard(¤t_sprite, 1); //sprite ain't hard no more! draw_hard_sprite(¤t_sprite); sp_nodraw(¤t_sprite,1); } }
However, in Dink HD, the sprite doesn't disappear completely. It's hardness is gone but the image of the graphic is still there.