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Reply to Re: Dink for android released

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November 24th 2010, 05:04 AM
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Kyle
Peasant He/Him Belgium
 
So did you ever get around to removing some of the limits for DinkHD? Like the graphics sequences, variable limits, ... And the all important fix to the problem where a sprite's main function stops running when it is hit/talked to/pushed? I've seen at least another 2 posts related to that problem in the last 2 weeks

Really looking forward to having an official release for that so I can migrate my d-mod in development (hopefully with the additions!)