Reply to Re: Dink for android released
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So did you ever get around to removing some of the limits for DinkHD? Like the graphics sequences, variable limits, ... And the all important fix to the problem where a sprite's main function stops running when it is hit/talked to/pushed? I've seen at least another 2 posts related to that problem in the last 2 weeks
Really looking forward to having an official release for that so I can migrate my d-mod in development (hopefully with the additions!)
Really looking forward to having an official release for that so I can migrate my d-mod in development (hopefully with the additions!)