Reply to Re: Script that does not work
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How about placing something in the hit() procedure of the monster script? Like:
void hit(void)
{
playsound(29, 22050,0,&current_sprite, 0);
int &crap = sp_hitpoints(&current_sprite, -1);
if (&crap <= 25)
{
end();
}
}
Every time Dink hits the monsters, it checks the health of that monster. You could set it to less than 25 or something like that
void hit(void)
{
playsound(29, 22050,0,&current_sprite, 0);
int &crap = sp_hitpoints(&current_sprite, -1);
if (&crap <= 25)
{
end();
}
}
Every time Dink hits the monsters, it checks the health of that monster. You could set it to less than 25 or something like that