Reply to Re: Screenlocking/Story
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This is what I have.
Also, go to IRC so we can make this easier.
EDIT: Aha! got it. Now for the most important part of all - I need to do a story thingy. After both screens of pillies are dead, Dink needs to gain 50 attack and 20 def. Then two sprites need to say something different. How do I do this?
//screenlocking pill
//pillbug brain
void main( void )
{
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_exp(¤t_sprite, 5);
sp_base_walk(¤t_sprite, 130);
sp_base_death(¤t_sprite, 140);
sp_touch_damage(¤t_sprite, 1);
sp_hitpoints(¤t_sprite, 8);
preload_seq(131);
preload_seq(133);
preload_seq(141);
preload_seq(143);
// Screenlock the screen
screenlock(1);
// Loop forever, until there aren't any sprites with brains 9 and 10 on the screen
loop:
wait(250);
if (get_sprite_with_this_brain(9, 0) == 0)
{
if (get_sprite_with_this_brain(10, 0) == 0)
{
if (random(2,1) == 1)
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(30, 21050, 4000, ¤t_sprite, 0);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
// Remove the screenlock
screenlock(0);
playsound(43, 22050,0,0,0);
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 1);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","small");
}
Also, go to IRC so we can make this easier.
EDIT: Aha! got it. Now for the most important part of all - I need to do a story thingy. After both screens of pillies are dead, Dink needs to gain 50 attack and 20 def. Then two sprites need to say something different. How do I do this?






