Reply to Re: Loading graphics in the editor
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ok, so you when you open WDE+ (Windows DinkEdit Plus)and create a new game, you see a big purple grid, with a red square or "window" in the middle. This "window" equals one full-screen when you run the game. Once you left-click on the red square, you will zoom in to see the screen in detail - this is the screen-editing level.
Once you are in the screen-editing level, simply press the "E" key on your' keyboard. Allow a few moments for the graphics library to load: you should eventually see a library of thumbnails or "Sequences" (a collection of Bitmap images which are played like a fast slide show to give the appearance of animation, or else they are a collection of static images that are not typically animated, ie: houses, rocks, fences etc).
Click on any of these sequences, and you will be shown thumbnails of every image successfully implemented into that sequence; these images are "Frames", the individual Bitmap images that together compose the animation or static image. Click on the the first image if you are using it as an animated image in your' Mod ie: a guard walking around the town-square. Click any frame if you want that image to be static (non-moving) in your' Mod.
Press the "Esc" key on your keyboard to return to image-sequence library and again to get back into editing.
Once you are in the screen-editing level, simply press the "E" key on your' keyboard. Allow a few moments for the graphics library to load: you should eventually see a library of thumbnails or "Sequences" (a collection of Bitmap images which are played like a fast slide show to give the appearance of animation, or else they are a collection of static images that are not typically animated, ie: houses, rocks, fences etc).
Click on any of these sequences, and you will be shown thumbnails of every image successfully implemented into that sequence; these images are "Frames", the individual Bitmap images that together compose the animation or static image. Click on the the first image if you are using it as an animated image in your' Mod ie: a guard walking around the town-square. Click any frame if you want that image to be static (non-moving) in your' Mod.
Press the "Esc" key on your keyboard to return to image-sequence library and again to get back into editing.