so,how do you load graphics
i am using windinkedit
i have tried what is mentioned in the tutorials but i still cant do it
i have tried what is mentioned in the tutorials but i still cant do it
Well, where are you going wrong then? What do your graphics, and text lines to load them, look like?
ok, so you when you open WDE+ (Windows DinkEdit Plus)and create a new game, you see a big purple grid, with a red square or "window" in the middle. This "window" equals one full-screen when you run the game. Once you left-click on the red square, you will zoom in to see the screen in detail - this is the screen-editing level.
Once you are in the screen-editing level, simply press the "E" key on your' keyboard. Allow a few moments for the graphics library to load: you should eventually see a library of thumbnails or "Sequences" (a collection of Bitmap images which are played like a fast slide show to give the appearance of animation, or else they are a collection of static images that are not typically animated, ie: houses, rocks, fences etc).
Click on any of these sequences, and you will be shown thumbnails of every image successfully implemented into that sequence; these images are "Frames", the individual Bitmap images that together compose the animation or static image. Click on the the first image if you are using it as an animated image in your' Mod ie: a guard walking around the town-square. Click any frame if you want that image to be static (non-moving) in your' Mod.
Press the "Esc" key on your keyboard to return to image-sequence library and again to get back into editing.
Once you are in the screen-editing level, simply press the "E" key on your' keyboard. Allow a few moments for the graphics library to load: you should eventually see a library of thumbnails or "Sequences" (a collection of Bitmap images which are played like a fast slide show to give the appearance of animation, or else they are a collection of static images that are not typically animated, ie: houses, rocks, fences etc).
Click on any of these sequences, and you will be shown thumbnails of every image successfully implemented into that sequence; these images are "Frames", the individual Bitmap images that together compose the animation or static image. Click on the the first image if you are using it as an animated image in your' Mod ie: a guard walking around the town-square. Click any frame if you want that image to be static (non-moving) in your' Mod.
Press the "Esc" key on your keyboard to return to image-sequence library and again to get back into editing.
sorry about the typo i meant i use windinkedit+
schnapper i meant how do you make a new thumbnail
for example
i want to load iplaydink's 10 sword icons into the game
so what do i type in the
dink
configuration settings
i typed this
load_sequence_now graphics\item 94 15 0 0 0 0 0 0
but now 94 is a blank key
i mean all i see is the blue back ground
and if i click it
it takes me to were the frames should be
but again nothing but blue back ground
schnapper i meant how do you make a new thumbnail
for example
i want to load iplaydink's 10 sword icons into the game
so what do i type in the
dink
configuration settings
i typed this
load_sequence_now graphics\item 94 15 0 0 0 0 0 0
but now 94 is a blank key
i mean all i see is the blue back ground
and if i click it
it takes me to were the frames should be
but again nothing but blue back ground
load_sequence_now graphics\item 94 15 0 0 0 0 0 0
Should be:
load_sequence_now graphics\item- 94 15 0 0 0 0 0 0
A subtle but important difference.
Should be:
load_sequence_now graphics\item- 94 15 0 0 0 0 0 0
A subtle but important difference.
noticed 94 was already there changed to
load_sequence_now graphics\items- 98 15 0 0 0 0 0 0
(i put the swords in a folder(named items)
i put the items folder in the graphics folder )
still won't work
load_sequence_now graphics\items- 98 15 0 0 0 0 0 0
(i put the swords in a folder(named items)
i put the items folder in the graphics folder )
still won't work
You need to name your graphics item-01.bmp item-02.bmp etc. and put them in the graphics folder. The 'item-' part refers to the filename for the graphics, not the folder they're located.
it will need to be something like "graphics/items/item-" because you need to type the name of the files as well (without the number part)
Did you literally rename to item-01.bmp and so on? Because if so, the name mismatches the line you just pasted (which shows items- and not item-).
well, what i did was steal a line from a different d-mod and base mine one that one
aka i renamed the things etc.
aka i renamed the things etc.