The Dink Network

so,how do you load graphics

May 28th 2010, 12:57 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
i am using windinkedit
i have tried what is mentioned in the tutorials but i still cant do it
May 28th 2010, 03:11 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Well, where are you going wrong then? What do your graphics, and text lines to load them, look like?
May 28th 2010, 06:45 PM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
ok, so you when you open WDE+ (Windows DinkEdit Plus)and create a new game, you see a big purple grid, with a red square or "window" in the middle. This "window" equals one full-screen when you run the game. Once you left-click on the red square, you will zoom in to see the screen in detail - this is the screen-editing level.

Once you are in the screen-editing level, simply press the "E" key on your' keyboard. Allow a few moments for the graphics library to load: you should eventually see a library of thumbnails or "Sequences" (a collection of Bitmap images which are played like a fast slide show to give the appearance of animation, or else they are a collection of static images that are not typically animated, ie: houses, rocks, fences etc).

Click on any of these sequences, and you will be shown thumbnails of every image successfully implemented into that sequence; these images are "Frames", the individual Bitmap images that together compose the animation or static image. Click on the the first image if you are using it as an animated image in your' Mod ie: a guard walking around the town-square. Click any frame if you want that image to be static (non-moving) in your' Mod.

Press the "Esc" key on your keyboard to return to image-sequence library and again to get back into editing.
May 29th 2010, 03:17 AM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
sorry about the typo i meant i use windinkedit+

schnapper i meant how do you make a new thumbnail

for example
i want to load iplaydink's 10 sword icons into the game
so what do i type in the
dink
configuration settings

i typed this

load_sequence_now graphics\item 94 15 0 0 0 0 0 0

but now 94 is a blank key
i mean all i see is the blue back ground
and if i click it
it takes me to were the frames should be
but again nothing but blue back ground
May 29th 2010, 03:33 AM
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metatarasal
Bard He/Him Netherlands
I object 
load_sequence_now graphics\item 94 15 0 0 0 0 0 0

Should be:

load_sequence_now graphics\item- 94 15 0 0 0 0 0 0

A subtle but important difference.
May 29th 2010, 03:48 AM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
noticed 94 was already there changed to

load_sequence_now graphics\items- 98 15 0 0 0 0 0 0

(i put the swords in a folder(named items)
i put the items folder in the graphics folder )
still won't work
May 29th 2010, 04:27 AM
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metatarasal
Bard He/Him Netherlands
I object 
You need to name your graphics item-01.bmp item-02.bmp etc. and put them in the graphics folder. The 'item-' part refers to the filename for the graphics, not the folder they're located.
May 29th 2010, 05:51 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
wont work
May 29th 2010, 09:04 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
it will need to be something like "graphics/items/item-" because you need to type the name of the files as well (without the number part)
June 2nd 2010, 01:11 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Did you literally rename to item-01.bmp and so on? Because if so, the name mismatches the line you just pasted (which shows items- and not item-).
June 3rd 2010, 04:10 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
well, what i did was steal a line from a different d-mod and base mine one that one
aka i renamed the things etc.