Reply to Re: Stupid boots.
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It's for a savebot that checks for the boots:
If Dink is on the same screen as the savebot, when I equip the boots Dink speed will be set to fast. If I unequip them Dink's speed will still be fast even when he got his fists equipped. &whe and &log are heavy items that slows Dink down and &boo are the boots.
void main( void )
{
sp_seq(¤t_sprite, 449);
sp_sound(¤t_sprite, 34);
sp_brain(¤t_sprite, 6);
sp_hitpoints(¤t_sprite, 0);
int &log = count_item("item-l");
if (&log > 0)
{
int &boo;
&boo = count_item("boots-s1");
if (&boo > 0)
{
// If (&cur_weapon == "boots-s1")
//{
set_dink_speed(2);
}
else
{
set_dink_speed(4);
}
}
//}
int &whe = count_item("item-l");
if (&whe > 0)
{
int &boo;
&boo = count_item("boots-s1");
if (&boo > 0)
{
// If (&cur_weapon == "boots-s1")
//{
set_dink_speed(2);
}
else
{
set_dink_speed(4);
}
}
}
//}
void hit( void )
{
say("Die, strange machine that doesn't belong here!", 1);
}
If Dink is on the same screen as the savebot, when I equip the boots Dink speed will be set to fast. If I unequip them Dink's speed will still be fast even when he got his fists equipped. &whe and &log are heavy items that slows Dink down and &boo are the boots.







