Reply to Re: Quest For Revenge -- Romp -- Dev Thread!
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void main( void )
{
int &fenceguy;
&fenceguy = create_sprite(128, 131, 0, 343, 9);
}
void talk( void )
{
freeze(1);
if (&fence_removal == 1)
{
choice:
choice_start()
set_y 240
set_title_color 4
title_start()
Except from trying to hide, i have a slime at the basement...
title_end()
"I need to remove a fence"
"Why are you here?"
"Leave"
choice_end()
if (&result = 1)
{
say_stop("`4You're not the only one with a problem...", &fenceguy);
say_stop("`4I also have a slime at the basement", &fenceguy);
say_stop("`4I'll tell you what, kill the slime, and then, i will open your fence", &fenceguy);
say_stop("I can handle that...", 1);
say_stop("`4Thank you, now go!", &fenceguy);
unfreeze(1);
}
if (&result = 2)
{
say_stop("`4Because i'm trying to hide from the pillbugs", &fenceguy);
goto choice;
}
if (&result = 3)
{
unfreeze(1);
}
}
if (&fence_removal == 0)
{
choice_start()
set_y 240
set_title_color 4
title_start()
God, what do you want?
title_end()
"I need to go to the land of Firtis"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("`4Entrance is east of here", &fenceguy);
goto choice;
}
if (&result == 2)
{
unfreeze(1);
}
}
if (&fence_removal == 3)
{
choice_start()
set_y 240
set_title_color 4
title_start()
Goddang it, what d'ya want again?
title_end()
"Leave"
choice_end()
if (&result == 1)
{
unfreeze(1);
}
}
if (&fence_removal == 2)
{
choice_start()
set_y 240
set_title_color 4
title_start()
Yes?
title_end()
"I killed the slime"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("I killed the slime", 1);
say_stop("`4Very good, the fence is now removed", &fenceguy);
say_stop("What? Really?", 1);
say_stop("`4Yeah, magic my friend!", &fenceguy);
}
if (&result == 2)
{
unfreeze(1);
}
}
}For some reason, &fence_removal variable's choices keep changing on random...what's wrong?






