Reply to Re: Papyrus Adventures (The): Development Thread [NEW]!
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Just kill the sprite when you want it to disappear. Like this:
//Kill the sprite
sp_hard(¤t_sprite, 1);
draw_hard_map(¤t_sprite);
sp_active(¤t_sprite, 0);
Playsound(10,22050,0,0,0);
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
{
//Make the sprite stay dead for ever.
editor_type(&hold, 1);
}
//Kill the sprite
sp_hard(¤t_sprite, 1);
draw_hard_map(¤t_sprite);
sp_active(¤t_sprite, 0);
Playsound(10,22050,0,0,0);
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
{
//Make the sprite stay dead for ever.
editor_type(&hold, 1);
}