Reply to Re: Sound question
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.wav files should work so long as they're declared in start.c and given a playback number. Then you just have to tell Dink to play that sound number, making sure the sound is in the sound folder.
For example:
That particular one loads directly from the Dink sound folder, however, rather than a Dmod's sound folder unless theres a file there with that name.
For example:
void main(void) { debug("Loading Sounds.."); //Woman Screaming loadsound, since it isn't loaded by default to a DMod load_sound("WSCREAM.WAV", 53);
That particular one loads directly from the Dink sound folder, however, rather than a Dmod's sound folder unless theres a file there with that name.