Reply to Re: Papyrus Adventures (The): Development Thread [NEW]!
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void main(void)
{
fade_up();
freeze(1);
int &boat;
&boat = create_sprite(45, 180, 0, 903, 9);
sp_speed(&boat, .25);
move(&boat, 6, 580, 1);
say_stop("We are going slowly...", &boat);
say_stop("`2Too slowly", &boat);
say_stop("Well, everything is ok, as long as nothing cuts our way", &boat);
say_stop("`2Second that.", &boat);
say_stop("`2But we are in a storm danger area...", &boat);
say_stop("Umm....i have a bad feeling...", &boat);
say_stop("Its getting cloudy", &boat);
say_stop("`2No, my friend, we are going towards the clouds!", &boat);
say_stop("Yea...WHAT?!", &boat);
wait(500);
int &rainc;
&rainc = create_sprite(420, 280, 6, 899, 1);
preload_seq(899);
say_stop("`2Get inside, get inside!!", &boat);
}
When the rain is created, it just stays there, it doesnt have 6 brain!
{
fade_up();
freeze(1);
int &boat;
&boat = create_sprite(45, 180, 0, 903, 9);
sp_speed(&boat, .25);
move(&boat, 6, 580, 1);
say_stop("We are going slowly...", &boat);
say_stop("`2Too slowly", &boat);
say_stop("Well, everything is ok, as long as nothing cuts our way", &boat);
say_stop("`2Second that.", &boat);
say_stop("`2But we are in a storm danger area...", &boat);
say_stop("Umm....i have a bad feeling...", &boat);
say_stop("Its getting cloudy", &boat);
say_stop("`2No, my friend, we are going towards the clouds!", &boat);
say_stop("Yea...WHAT?!", &boat);
wait(500);
int &rainc;
&rainc = create_sprite(420, 280, 6, 899, 1);
preload_seq(899);
say_stop("`2Get inside, get inside!!", &boat);
}
When the rain is created, it just stays there, it doesnt have 6 brain!