The Dink Network

Goblin Trouble 2

Rotten fish magic. From the COTPATD project.
Part II continues where part I has ended. The King was kidnapped by
goblins, and Dink has to save him. This second part is a sub-quest to saving the king. In this part you have to save a village from the goblin hordes.
Released:January 29th, 2001
File Size:891.54 KB
Release Notes:Beta 2
Play:Play this D-Mod right now in your web browser! (More Info)
June 9th, 2003
Beta 2
Score : 6.0 fair
Peasant She/Her
Storyline: This is part II of Goblin Trouble. In part I Dink has to rescue the King. In this part Dink still has to rescue the King since he did not do that in part I. In this part however, he can not save the King neither.

Map and graphics: The map is small, but nicely done. I saw two new graphics: a rather old sword and the fish magic.

Music: The music is good.

Good: This D-mod, as part I, is easy to play – and finish.

Not so good: After having broken the fence, you need to walk on the path to the next screen. If you do not do that, you get stuck in the fence, and, since a script runs that tries to move Dink, you have to use Alt-q to exit the game. On the same screen are no borders.
You do not have the 516 gold coins needed to buy the sword, but you can buy it anyway.
This D-mod looks more like one very long intro since you can only do something (walk, talk to someone) a very few times. The rest of the time you are watching what happens. The narrator is funny in the beginning, but after a while he gets boring. There is some humour in the game, but some of it (like if and why Dink wants to touch the guy) is cheap.

Overall: More of a very long intro in which you can only do a few minor things yourself.

Fit for: If you do not want to do much in a D-mod, and just sit back and watch, this is a nice one to download.