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January 1st 2010, 11:15 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I'm going to list all the changes for the next version here. If you encounter any bugs or would simply like to give feedback you can do that here and I'll see what I can do to improve the next version.

I've already made a short list of things that are going to be added/fixed/improved.

- Webs will slow you down instead of trapping you. I will probably set them to nohit as well so they won't get in the way.

- A tutorial will be added. I'm not exactly sure how I'm going to do this so suggestions are welcome. What I have in mind for now is a spell book which gives detailed information about each spell. Perhaps I should also add a tutorial area with small scenarios that require you to use one of your new abilities to continue.

- David shouldn't be able to hit Nadine. I'm not sure how to fix this yet. If you happen to know how to fix this please let me know.

- A better readme would be nice. I suck at writing them though. Oh well if I make a good tutorial the readme will be pretty useless anyway.

- I couldn't find a fitting midi for an 'at home' situation. While playing through The Lost Amulet I noticed a midi that came slightly close so I viciously copied it and used it. It still wasn't exactly what I wanted but I wanted to spend my time on scripting not on midi hunting. If anyone happens to know a midi which would fit well here please let me know.

- Perhaps Nadine should have some more weapons. I'll at least give Nadine another pair of herb boots which only increase her speed. Perhaps I could make some ridiculous looking attack animations but I ask myself if that's worth it . I may also (I need your opinion on this one.) give Nadine a fast fire bow so the 'lag' won't bother you too much; so you can control David while shooting and so you can actually hit something before it's killed or ran away. I will obviously reduce the bow's damage to balance it. This will probably also reduce the sudden change between useless shots and killer shots (I mean Power Shot of course).

- I will attempt to improve the performance. Although I already did quite a bit to improve it it's still not good enough. I hope reducing the amount of variables used will make enough improvement. If not I don't know what to do.

- All cutscenes will check if David is phased out or not and have him phase in free of charge so the cutscene can continue.

- An additional save machine will be added in the village.

I would also like to have some testers which try to find every bug currently in the game and describe them to me. I also need testers to find out about how differently certain things work on different computers. A couple of volunteers would be nice so I know who I can ask to test stuff for me.

If you have any feedback either good or bad don't hesitate to post it! It's what keeps me going