Reply to Re: Dinkc scripting problem
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It sounds like a problem with playsound(). Since you copied the script from another DMOD, it most likely uses sounds that are not defined in your DMOD. This will result in a game crash.
You should either copy the proper sounds into your sound folder and define them in start.c, or just remove/replace the playsound() instances.
You should either copy the proper sounds into your sound folder and define them in start.c, or just remove/replace the playsound() instances.






