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September 17th 2009, 03:31 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
How hard can it be to use scripts to manipulate Dink's inventory? Like, add catagories other than magic and weapons/items?

I had this idea of modifying it so there were armour slots as well, although this would mean you would get less items/magic.

If all the slots were pre-filled with placeholders, they could determine what should go there, and then I could use

int &place = get_item("place-arm");
if (&place > 0)
{
  kill_this_item("place-arm");
  add_item("item-fb5", 438, 49);
}
else
{
  say("dangit! No free armour slots", 1);
}


It's been about two years since I've done any professional DinkC (Phhht! Professional! *chuckle*) so I might be a bit rusty.

Tell me what you think!

EDIT: stupid swear filter... changes d-a-m-n into dang!