Reply to Re: bugs introduced by v1.08 and some stuff that probably should be in the help file
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From what I have been experiencing, it seems that when using the "hurt" command inside a hit void, it has a chance to call on the next command, which may result in calling the sprite's die procedure, even though it's not dead.
I solved this by adding an empty talk void between the hit and die voids:
void talk( void )
{
}
I solved this by adding an empty talk void between the hit and die voids:
void talk( void )
{
}