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August 22nd 2009, 08:47 PM
knights.gif
DinkKiller
Peasant He/Him United States
The world could always use more heroes 
you can use freeze(1); command to stop dink from moving and freeze(&current_sprite); to stop the sprite the script is attached to from moving. to allow them to move again, you would use unfreeze(1); and unfreeze(&current_sprite);

the script would look something like this.

void talk(void)
{
freeze(1);
freeze(&current_sprite);
say_stop("Hello", 1);
say_stop("Hello Dink.", &current_sprite);
unfreeze(1);
unfreeze(&current_sprite);
}

If you dont understand parts of this, i can explain it better, or someone else can