Reply to Re: Intro Graphics
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you can use freeze(1); command to stop dink from moving and freeze(¤t_sprite); to stop the sprite the script is attached to from moving. to allow them to move again, you would use unfreeze(1); and unfreeze(¤t_sprite);
the script would look something like this.
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello", 1);
say_stop("Hello Dink.", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
}
If you dont understand parts of this, i can explain it better, or someone else can
the script would look something like this.
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello", 1);
say_stop("Hello Dink.", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
}
If you dont understand parts of this, i can explain it better, or someone else can






