Reply to Re: cutscene with several monsters
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1) You're missing semi-colons for your first two freeze commands.
2) Everything past //can't get out of the screen until this dude is DEAD to the following end bracket is not in a procedure. If that goes to the "monster" script, put
void main(void)
{
before it to finish off the container and it should work. Those are the only things I noticed at first, I'll modify this post if I find more stuff.
EDIT:
3) You need a semi-colon for &story = 7 as well.
4) If you don't want the boss/minions to respawn, change:
editor_type(&hold, 6);
to:
editor_type(&hold, 1);
From my DinkC Reference book:
Editor Types:
0: Normal sprite, drawn on screen.
1: Kill sprite completely.
2: Draw editor_seq/editor_frame as a sprite without hardness.
3: Draw editor_seq/editor_frame as a background sprite without hardness.
4: Draw editor_seq/editor_frame as a sprite with hardness.
5: Draw editor_seq/editor_frame as a background sprite with hardness.
6: Sprite will return after 5 minutes.
7: Sprite will return after 3 minutes.
8: Sprite will return after 1 minute.
Those are all the editor types.
5) I noticed you have a 080 as one of the coordinates, take out the 0.
MINI EDIT: Dang, Robj beat me to it
2) Everything past //can't get out of the screen until this dude is DEAD to the following end bracket is not in a procedure. If that goes to the "monster" script, put
void main(void)
{
before it to finish off the container and it should work. Those are the only things I noticed at first, I'll modify this post if I find more stuff.
EDIT:
3) You need a semi-colon for &story = 7 as well.
4) If you don't want the boss/minions to respawn, change:
editor_type(&hold, 6);
to:
editor_type(&hold, 1);
From my DinkC Reference book:
Editor Types:
0: Normal sprite, drawn on screen.
1: Kill sprite completely.
2: Draw editor_seq/editor_frame as a sprite without hardness.
3: Draw editor_seq/editor_frame as a background sprite without hardness.
4: Draw editor_seq/editor_frame as a sprite with hardness.
5: Draw editor_seq/editor_frame as a background sprite with hardness.
6: Sprite will return after 5 minutes.
7: Sprite will return after 3 minutes.
8: Sprite will return after 1 minute.
Those are all the editor types.
5) I noticed you have a 080 as one of the coordinates, take out the 0.
MINI EDIT: Dang, Robj beat me to it






