Reply to Re: cutscene with several monsters
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Hmm, it might because of the coordinates. Try using screenmatch (hit M in WDE+) and use the coordinates for the sprite that appears on the other screen. I'm not thinking good right now, so if that's not the problem don't throw tomatoes and/or rocks at me.
EDIT: If that also doesn't work, try creating the sprite off-screen first using the greater-than-boundaries-coordinates and then using a move_stop(&monster, direction, coordinates); command to make them come onto the screen. That should do it. Also, I'm glad I've been able to help thus far.
EDIT: If that also doesn't work, try creating the sprite off-screen first using the greater-than-boundaries-coordinates and then using a move_stop(&monster, direction, coordinates); command to make them come onto the screen. That should do it. Also, I'm glad I've been able to help thus far.






