Reply to Re: Turn based RPG system
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This certainly sounds like a great idea, maybe you can create an entire battle-hud sort of status screen for combat situations to go with it and everything, or have help to do that part.
Another thing about turn based games was when Final Fantasy introduced an ATB system where your characters had individual wait times depending on some stat, and could be attacked twice by an enemy that was a lot faster than them. This greatly increased the challenges in a Turn-based game when said "turns" were modified in this way.
I also think there was a turn-based battle in CC2, but I'll have to replay that to confirm it.
Another thing about turn based games was when Final Fantasy introduced an ATB system where your characters had individual wait times depending on some stat, and could be attacked twice by an enemy that was a lot faster than them. This greatly increased the challenges in a Turn-based game when said "turns" were modified in this way.
I also think there was a turn-based battle in CC2, but I'll have to replay that to confirm it.