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August 7th 2009, 11:55 AM
spike.gif
Huh, I had the memory there were some issues with that command, but it seems to be utterly broken for the purpose it's used in original Dink's monster scripts.

If you completely remove void hit(), hitting it shouldn't interrupt the callback. I haven't tested that with set_callback_random(), but it works with other stuff, so it should be true here as well.

Not an option if you need that procedure, though.