Reply to Re: So, what's next?
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If you've tried every game creation engine out there like me, you'll find that Dink has many merits those other engines lack. For example, while you may not create the next Metal Gear Solid cinematic wise, the gameplay diversity and other creative elements you can implement without having to bend the much greater limits some other engines put on you, is refreshing.
I wouldn't give up on this yet
I wouldn't give up on this yet






