A simple n' quick question
Are the houses Simon Klaebe created for Pilgrims Quest downloadable? Couldn't really find them…
I don't think they are downloadable by themselves, but they should be easily obtainable by copying from the DMOD itself.
If I remember correctly PQ's graphics were in the ff format. So copying them requires a little more effort.
I believe there Was a de-ff tool around here somewhere, can't figure out where...
I believe there Was a de-ff tool around here somewhere, can't figure out where...
I thought for some reason that graphics from other D-Mods were off-limit unless they weren't released in any development package. I'll include some cheers to Klaebe in the credits.
I think he's said somewhere that anyone can use his stuff if credit's given. You can always email him to make sure.
Unless it's specificly given somewhere in the dmod it's always a good idea to ask for permission, even if the graphics have not been FF'ed.
I don't remember SimonK ever having been overly strict about people using his graphics, however the Pilgrim's Quest readme does say this: New graphics were done by me using Blender (now an Open Source Project visit http://www.blender3D.org for more infor) and Paint Shop Pro. Modified Dink graphics. Do not use these new graphics for any purpose without my permission.
So, you should definitely ask him about it before releasing a dmod that uses those graphics.
I don't remember SimonK ever having been overly strict about people using his graphics, however the Pilgrim's Quest readme does say this: New graphics were done by me using Blender (now an Open Source Project visit http://www.blender3D.org for more infor) and Paint Shop Pro. Modified Dink graphics. Do not use these new graphics for any purpose without my permission.
So, you should definitely ask him about it before releasing a dmod that uses those graphics.
I just noticed that my tiles were 24-bit and not 8-bit... And it works without any problems. Should I make them 8-bit anyway?
If it looks okay with true colour on and off, the only significant difference is in file size. If the graphic uses more than 256 colours it can look very crappy in 8-bit (Try doing this to a photo
). If the graphic uses 256 colours or less, though, using 24-bit is just an unnecessary increase in file size. You can use 4-bit and 1-bit, too. The lantern light graphics should be 1-bit, for example, since they only use two colours.
A word of caution, though: When decreasing colour depth the colours are usually slightly changed, so you might end up with background colours that are not "pure" black or white, causing boxes to appear around them when playing in true colour mode. Some programs have the option that it doesn't alter the colours (Paint Shop Pro does, I think) but if you're using something like IrfanView it can be a real pain.
A word of caution, though: When decreasing colour depth the colours are usually slightly changed, so you might end up with background colours that are not "pure" black or white, causing boxes to appear around them when playing in true colour mode. Some programs have the option that it doesn't alter the colours (Paint Shop Pro does, I think) but if you're using something like IrfanView it can be a real pain.













