The Dink Network

Graphics Loading Issue

May 27th 2007, 08:57 PM
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I have several new graphics sequences in a D-Mod I'm working on....

I have them entered into dink.ini and I can place them in the editor.

But when I go to playtest the game... they are all invisible?
What am I doing wrong?

Dink.ini sample
load_sequence graphics\sprite- 430 BLACK NOTAMIN
load_sequence graphics\land- 431 NOTANIM
load_sequence graphics\king- 526 NOTANIM
load_sequence graphics\hole- 522 NOTANIM
load_sequence graphics\lande- 524 NOTANIM
May 27th 2007, 09:24 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
You could try

load_sequence_now graphics\sprite- 430 BLACK NOTANIM
etc.

That might not work, but anyway, maybe put them in a folder, eg.
load_sequence graphics\sprites\sprite- 430 BLACK NOTANIM
etc.

If none of that works, then I can't help you.
May 27th 2007, 09:51 PM
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I'm about 90% sure you have to set the hardboxes. I can tell you how to do that in dinkedit, if you want.
May 28th 2007, 12:27 AM
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NOTANIM isn't needed, and as far as I remember BLACK NOTANIM (not to mention writing it wrong) would not work anyway. It's propably not a problem in dink.ini though, since you can place them in the editor.

Do they just not appear or does the screen, uh, kinda wave funnily? Do they have scripts attached or were modified in the editor? More info plz.
May 28th 2007, 02:47 AM
death.gif
To Scratcher Yes, No, No, No.

Thanks... load_sequence_now seems to do the trick. Thanks DinkDude!
And thank you Scratcher!

May 28th 2007, 05:21 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
You're welcome VonZeppelin! Always happy to help!