Dink.ini
Is there a paper or tute covering load_sequence graphics in the Dink.ini that explains the number immediately following the sequence number? I have found and read two tutes on Dink.ini and neither of them help. DinkC.txt only has an incomplete example of loading sequences on the fly. It is no help for what I would like to know.
Just in case I am not making my request clear, on this line;
load_sequence graphics\animals\duck\dk1w- 21 75 20 30 -13 -10 12 6
What does "75" do? Are there diffenent numbers for non animating graphics, like Inter\Menu?
It would be far better if someone would tell what paper exists that REALLY tells about the entries in Dink.ini.
Thanks in advance.
RadFrog
Just in case I am not making my request clear, on this line;
load_sequence graphics\animals\duck\dk1w- 21 75 20 30 -13 -10 12 6
What does "75" do? Are there diffenent numbers for non animating graphics, like Inter\Menu?
It would be far better if someone would tell what paper exists that REALLY tells about the entries in Dink.ini.
Thanks in advance.
RadFrog
Ok. I'll tell you a few things. Check out the Dinkc.chm file is your develop directory. The click teqhniques and go depth dot's and hardboxes. It explains how to load graphics. But anyway, I'll tell you what they mean. The first # after load... is the sequence the graphics go into. Next # is the frame delay I think. It's in milliseconds. The 75 in the ini line you showed meant 75 millisecond delay between each frame. Next 2 # are for the depth dot. The x and y coords. The depth dot is where the mouse is when you select the sprite. The last 4 # are for the hardbox. The first 2 are for the top left hand x coords I think. And the last 2 are for the bottom right hand of the hardbox. I think.
I hope this helps!
DinkDude95
I hope this helps!
DinkDude95
That's fine RadFrog! Helping people on the DN is what I do best. WEll, actually anoying my older brother is what I do best. But anyway...