Just a small question or two.
Ok my first question is how do i find out the bass walk for the diffrent people on the d-mod things i got the people to move i just cant get the legs to move.
And how do I get magic on the game i make i dont know how.
and last how do i get a map on the game im makeing pls help me
If its any help im useing windinkedit and yes iv looked through the tutorials so dont say just look at the tutorials give spasific tutorials for the things i ned help on thx.
And how do I get magic on the game i make i dont know how.
and last how do i get a map on the game im makeing pls help me
If its any help im useing windinkedit and yes iv looked through the tutorials so dont say just look at the tutorials give spasific tutorials for the things i ned help on thx.
With the base walk, just make a sprite and look at the base walk.
I'm not sure if it works in Windinkedit but it does in Dinkedit.
I'm not sure about the other ones...
In WinDinkEdit, press 'E' to enter the sprite mode. Suppose you want to create a lady, place the lady from the sprite mode on to the map screen and right click on that sprite and then choose properties. This will open a property sheet. Look at the sequence number. Suppose, the sequence number is 367, then the base walk of the sprite will probably be 360. Remember that base walks are always the multiples of 10.
Adding magic to Dink's inventory has a bit of scripting involved. If you want to add fireball magic after talking to a certain person or by buying from him, you will have to do something like this:
//here item-fire is the script for the fireball
//437 is the sequence number from which the icon for the fireball //will be chosen
/1 is the frame number
add_magic("item-fire",437, 1)
I didn't understand your last question. Please state it more clearly.
Adding magic to Dink's inventory has a bit of scripting involved. If you want to add fireball magic after talking to a certain person or by buying from him, you will have to do something like this:
//here item-fire is the script for the fireball
//437 is the sequence number from which the icon for the fireball //will be chosen
/1 is the frame number
add_magic("item-fire",437, 1)
I didn't understand your last question. Please state it more clearly.
I think he means he doesn't know how to make maps for D-mods.
um well thanx ill do the things on the top 2 and what i mean for the last question is i want dink to find a map on the game but i dont know how to get one on it if it involves scripting pls tell me how to script it
thx for the help
thx for the help











