The Dink Network

They're are not talking to eachother??? Please help

July 17th 2006, 03:45 PM
milder.gif
I am using this script but when the wizard walks to his place they are not talking to eachother dink just warps to the next screen there is no talking.

What is wrong with the script? (NOTICE the script is attached to a screen not to a sprite.)
I deleted the text and changed them into --------------.

==================================================================

first meeting with the head wizard

void main ( void )
{
playmidi("2.mid");
int &wiz = create_sprite(-60, 67, 9, 413, 1);
sp_brain(&wiz, 9);
sp_base_walk(&wiz, 410);
sp_speed(&wiz, 1);
sp_timing(&wiz, 0);
sp_pseq(&wiz, 410);
sp_frame(&wiz, 1);
freeze(1);
freeze(&wiz);
move_stop(&wiz, 6, 315, 1);
wait(100);
say_npc("----------", 1);
wait(100);
say_npc("`0------------", &wiz);
wait(100);
say_npc("-----------------------", 1);
say_npc("---------------------------.", 1);
wait(100);
say_npc("`0-----------------------", &wiz);
say_npc("`0--------------------", &wiz);
wait(100);
say_npc("`0---------------", &wiz);
say_npc("`0-----------------------", &wiz);
wait(100);
say_npc("`0-----------------------------", &wiz);
say_npc("`0--------------------------------------", &wiz);
wait(100);
say_npc("`0--------------------------------------", &wiz);
say_npc("`0-----------------------------", &wiz);
say_npc("`0-------------------------------------", &wiz);
wait(100);
say_npc("-----------------------------",1);
wait(100);
say_npc("`0---------------------------", &wiz);
say_npc("`--------------------------- ", &wiz);
wait(100);
say_npc("--------------------------------", 1);
wait(100);
say_npc("`0-----------------------------", &wiz);.
say_npc("`0------------------------", &wiz);
say_npc("`0----------------", &wiz);

sp_nodraw(1, 1);
wait(500);
script_attach(1000);
fade_down();
&player_map = 3;
sp_x(1, 325);
sp_y(1, 385);
load_screen(2);
draw_screen();
fade_up();
wait(1000);
sp_nodraw(1, 0);
unfreeze(1);
unfreeze(&wiz);
}
}



please help?????????
July 17th 2006, 04:06 PM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Use say_stop, not say_npc for cutscenes...

Also, there are two closing brackets } at the end, while I can only find one opening bracket { ...
July 17th 2006, 04:58 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Or say_stop_npc, if you do not want the player to be able to skip the conversation. Some people really dislike this, however.
July 17th 2006, 05:23 PM
milder.gif
Thank you fellows it is working. Thank you.