The Dink Network

the hard.dat file away?

July 16th 2006, 02:16 PM
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When I compress a dmod map file into a .dmod file can I put the hard.dat file away. I am now when I compress the .dmod file (with the hard.dat included) on a file that contains 9,40 mb. That is quite a lot. How can I compress and make the file less mb?


My creating is extremly working good. Every script I write works right. I haven't made any mistake YET. Try to keep it that way.

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HHAHAHAHHAHAHAA

July 16th 2006, 02:29 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The hard.dat file compresses very well... it'll only use around a couble dozen kilobytes in a .dmod file.

9.4 MB seems rather large. Do you have any large sounds/graphics or other temporary files that you might be able to trim down?

Edit: fixed typo.
July 16th 2006, 02:29 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
If you have no new graphics or if you didn't edit any of the hardness in sprites/tiles, you can leave hard.dat out and it will use Dink's standard hard.dat.
July 16th 2006, 03:16 PM
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I have a lot of new graphics gatherd from other dmod. I have a lot of new midi's and new tiles. How can I make my dmod less MB.

I am trying to create a dmod with easy scripts a lot of new graphics, tiles and midi's so a new dinker can use my scripts, my midi's and the graphics other developers made. I putted the graphics in the ini file in the bottom so the lines can be copied and pasted in there new ini.file of the dmod.

But how can I decrease the MB of my dmod?