The Dink Network

Am I working in the following order?

December 10th 2004, 07:17 AM
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THis is how I started the dmodmaking:

1. Made in the dinksmallwood dir a file with the dmod name.
2. I made in that file a storyfile.
3. In the storyfile I putted main.c, start.c, start1.c, start2.c, start3.c and start4.c
4. I put in the file with the dmodname the dink.ini file and the hard.dat file.

Now I have the right abillities to create a dmod. Am I right?

5. I went to the dinkfrontend and opened the dmod with Edit. And started creating screens?

I put to talking trees in it. Etc.

Am I going the right way??????????????????

P.S. Please also answer my other topic in this form. THe one with It quits to windows.

December 10th 2004, 08:16 AM
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Ric
Peasant They/Them Canada
 
If you were able to start the game and walk a few screens then you are on your way.
Remember, you can use scripts, graphics, and sounds from the original game and the engine will find them. That makes it easy to add monsters, because you can just place a sprite(eg; bonca ) then attach the script (en-bonc.c) and it will work.
December 10th 2004, 08:39 AM
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For Starting: thank you Ric for both answers.

And how do I get my toolbar in the game?

When I start the game I can see the screens and walk through my screens. But my toolbar with my strenght, defense and magic etc. I don't see it in my screen.

The place where it stands normally is all black.
December 10th 2004, 01:00 PM
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LadyValoveer
Peasant He/Him New Zealand
Mildly deranged. 
To get a status bar you must modify your
start-1 file.

Right after it says:
set_mode(2); //turn game on

Write:
&update_status = 1;
draw_status()

At least I think that's how it's done.
December 10th 2004, 02:04 PM
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December 10th 2004, 02:18 PM
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THank you MiloBones