The Dink Network

Two maps

Friends Beyond 3: Legend of Tenjin

August 26th 2004, 09:07 PM
goblinm.gif
When you pull a save from one map to the other, what happens to the editor_type, editor_frame, etc. of the sprites?
August 27th 2004, 12:13 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I believe that is the cause of some of the bugs. Either that, or he goes through and clears that information, but I don't think he does.
August 30th 2004, 02:08 PM
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Arik
Peasant He/Him
 
: Either that, or he goes through and clears that information, but I don't think he does.

It's only just occurred to me that this would even be possible. It would be psychotic, at any rate - it might even be easier to rewrite the script elements that use the editor so that they only use the Paul Pliska trick.

How are editor numbers assigned, anyway? Would a sprite changed in the editor on map 1 be changed on the corresponding screen in map 2, or could it be on a completely different screen? Because if it's the latter then I'm frankly amazed that the mod works at all.
August 30th 2004, 02:19 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Why would it be psychotic? I did that very thing, clearing all of the editor type information, with my Mayhem High Score hack I released a while ago (search the board).

All it takes is a few loops.

A sprite changed on map 1 would be changed on the corresponding screen in map 2, yes.

I think Wesley bypassed most of the issues because he didn't have too many barrels/boxes/etc around.
August 31st 2004, 05:05 AM
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Arik
Ghost They/Them
 
:All it takes is a few loops.

Ah, clever - I was rather dumbly thinking it would be psychotic to do them all individually. I'll have to look that script up - I might learn something about how it all works.