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DinkHD Beta Report - Cast Awakening Part 5: Revolution

Cast Awakening Part 5: Revolution

September 23rd 2017, 12:56 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
1) When using a continue / quick-save / auto-save, the tiles are black. This is probably related to load_tiles; maybe the load_tiles information isn't saved in the save-anywhere .dat file?

Example continue state



2) The farmer attack animation appears at the wrong offset when attacking left and up? It's odd.

Example auto save

DinkHD:



v1.08:

September 23rd 2017, 08:08 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
man, you're going to have to bestow your forbidden dinkc knowledge unto seth if he's going to be able to fix dink hd bugs related to this dmod.
September 23rd 2017, 08:35 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Hahaha, I'm not sure if I can even explain it to myself anymore.
October 1st 2017, 10:15 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Items 1 and 2 seem to be fixed.

3) Death animations don't seem to work for the spikes.

Save State (Revolution auto-loads state, just place in the D-Mod folder)

v1.08:



DinkHD:

October 2nd 2017, 09:49 AM
seth.gif
Seth
Peasant He/Him Japan
 
Thanks - hmm, the deaths looked right in 1.8.6, I'm hoping this was fixed as a side effect of something else I fixed!
October 6th 2017, 11:25 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
The issue with the deaths is more subtle in DinkHD; I saw the same issue in v1.8.6, but only later on. I think it has something to do with using init to load a sequence with multiple frames over top of a sequence with one frame; I'll try to get a continue.dat with the issue later.