The Dink Network

Wow, i never even noticed this.

January 18th 2014, 12:54 PM
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truthghost
Ghost They/Them
 
I was looking through the "develop" folder and decided to look in graphics.

Man there are a lot of files of cut houses, enemies, characters, and even some .blends, including the bonca!

It's so interesting. Wish I knew how to use blender. Too used to 3ds max.
January 19th 2014, 02:49 AM
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There are? I don't see these...

Also, 3ds max was used to make the original game so I'm not sure why there'd be .blend files in there.
January 19th 2014, 01:11 PM
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truthghost
Peasant He/Him United States
i am Ancient 
You sure?

Dink Smallwood>Develop>Graphics>Windemere>DinkModels>bonka.blend?

There's even like.... monsters from the CD intro! (Just the graphics)

Some red dragon.

This is the bonka raw blend converted into a format you can look at.

It's really interesting,
January 19th 2014, 01:50 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Dunno about that "bonca", but the dragon is from the Windemere Graphics Pack. There's not even a graphics folder in Dink Smallwood>develop.
January 19th 2014, 03:48 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Well, there is! 7 blender files exist.
January 19th 2014, 07:02 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
It seems like the path you took has to do with the Windemere Graphics Pack. When Ric was working on that project he probably converted the boncas -renaming them bonka- in the process.
January 20th 2014, 06:06 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Haha they removed the r. That's so clever!