Wow, i never even noticed this.
January 18th 2014, 12:54 PM
truthghost
I was looking through the "develop" folder and decided to look in graphics.
Man there are a lot of files of cut houses, enemies, characters, and even some .blends, including the bonca!
It's so interesting. Wish I knew how to use blender. Too used to 3ds max.
Man there are a lot of files of cut houses, enemies, characters, and even some .blends, including the bonca!
It's so interesting. Wish I knew how to use blender. Too used to 3ds max.
There are? I don't see these...
Also, 3ds max was used to make the original game so I'm not sure why there'd be .blend files in there.
Also, 3ds max was used to make the original game so I'm not sure why there'd be .blend files in there.
You sure?
Dink Smallwood>Develop>Graphics>Windemere>DinkModels>bonka.blend?
There's even like.... monsters from the CD intro! (Just the graphics)
Some red dragon.
This is the bonka raw blend converted into a format you can look at.
It's really interesting,
Dink Smallwood>Develop>Graphics>Windemere>DinkModels>bonka.blend?
There's even like.... monsters from the CD intro! (Just the graphics)
Some red dragon.
This is the bonka raw blend converted into a format you can look at.
It's really interesting,
Dunno about that "bonca", but the dragon is from the Windemere Graphics Pack. There's not even a graphics folder in Dink Smallwood>develop.
Well, there is! 7 blender files exist.
It seems like the path you took has to do with the Windemere Graphics Pack. When Ric was working on that project he probably converted the boncas -renaming them bonka- in the process.