Invisible Dink
Dinky Dimensions 1: FIAT
Got an odd bug. Soon after turning off the rain machine Dink went invisible. Having no idea if this was normal I managed to actually kill the next knight, but upon returning from that, still invisible. Wouldn't bug me so much, but the last save game I made other than the one with Dink being invisible was 9 levels earlier.
I tried adding a key file with some code to force the sprites sp_ondraw state, but this had no effect, though sp_disabled did freeze Dink, so I know it is the right one. Any ideas what the heck could have caused this or what to do to try to fix it that I haven't tried? Besides setting the sp_base_walk, which I also attempted to no result?
I really don't want to go all the way back to the only other save I have.
I tried adding a key file with some code to force the sprites sp_ondraw state, but this had no effect, though sp_disabled did freeze Dink, so I know it is the right one. Any ideas what the heck could have caused this or what to do to try to fix it that I haven't tried? Besides setting the sp_base_walk, which I also attempted to no result?
I really don't want to go all the way back to the only other save I have.
Hmm... bizarre. Have you tried walking into the water between the mainland and the rain machine island and getting out again? That might fix it. If it doesn't, let me know.
Yeah!! That did fix it. Must have been having some issues when it transitioned from the water to the shore line or something. My system isn't exactly 100% stable. lol
Still it is quite strange that it 'lost' the sprite data. Killing the water knight while invisible was interesting to say the least.
Still it is quite strange that it 'lost' the sprite data. Killing the water knight while invisible was interesting to say the least.