Light sword.
Historical Hero
I was near the end(i think) of the game but i could barely touch Seth. an offcourse he pwned me. but since i couldn't go back to search for it i restarted the D-mod. i'm close to be able to reenter castle glamour. so niw i want to know where do i need to look for the lightsword? but i prefer a subtle hint if possible. I already got all 15 honor gems if those are needed for it.
Nothing to do with Honorgems, the Light Sword is only meant to annoy people when they think it's somewhere in the game, but trust me, there is no Light Sword in this D-Mod.
And eh... Seth is tough. Unless you level up good in previous parts of the game, buy the throwing axe and collect the herb boots, you are pretty much doomed. You can buy some healing potions inside the castle though, but you need to buy them before you enter the final area.
And eh... Seth is tough. Unless you level up good in previous parts of the game, buy the throwing axe and collect the herb boots, you are pretty much doomed. You can buy some healing potions inside the castle though, but you need to buy them before you enter the final area.
well that is a shame i guess i'll just have to jam the throwing axes up his ass. but first i'll test them against the "glowing" bonca(s). but now i am curious what the honor gems are for.
Honorgems are only so you can complete 100% through.
Throwing axe is not meant for the glowing Bonca. The glowing Bonca is only able to be killed with the fire bow, which is the game's strongest weapon. That bonca has insanely high defense. That bonca is kind of an easter egg more than a "need-to-kill".
Throwing axe is not meant for the glowing Bonca. The glowing Bonca is only able to be killed with the fire bow, which is the game's strongest weapon. That bonca has insanely high defense. That bonca is kind of an easter egg more than a "need-to-kill".
ok i'm still gonna kill that bonca whether or not if i do noticable damage or not with the pre Glamour weapons(but i can wait after i whooped Seth's ass).
February 19th 2010, 02:21 AM
Joey
Well I'm getting to Seth for the third time, and I go for a while, but then the game seems to lock up. What's up with that?
No idea. The game doesn't lock up for me or anyone I've heard.
A little bit more detail would help. Does the bug freeze the whole game? Is it during dialogue? Does it freeze half way through the fight or before it starts?
February 19th 2010, 10:45 AM
Joey
You move to the third screen with Seth on it. He summons La-Arzaylal (did I spell that correctly?) and I start running around like crazy. After a while, the attack he was using stops. He's still there. A minute or two later. I can't seem to figure out how to attack him. A minute or two later, it freezes up and I can't move around or do anything. I can't even get to my inventory at that point.
Ah, just checked that out. That is something I should probably work on in another version. It's probably due to the spell Seth casts. If you win Seth quick enough, it won't happen. Just hit all those "boxes" you see on the walls and you should be able to beat him.
February 19th 2010, 11:29 AM
Joey
Ah, ok cool! Thanks!
Overall, I really like this D-mod. A little glitchy at times (like all the other D-mods I've played, but not too bad. Really like it overall.
Overall, I really like this D-mod. A little glitchy at times (like all the other D-mods I've played, but not too bad. Really like it overall.
February 19th 2010, 11:40 AM
Random
That also happens on the screen with BatHat casting "negative rainbow". That happens because you don't use kill_this_task() in spawned scripts, so the number of scripts reaches its limit.
I experienced that 50 times on that screen (it took me 50 attempts to figure out how to get out of that screen). BatHat kept saying "SUMMON NEGATIVE RAINBOW" with no effect, and everytime I casted "Acid Rain" the shining thingie will just get stuck on something and play its animation forever (I mean, fountain animation was not appearing) and that's a good proof that the problem is with number of scripts running.
I think, the cause with the Seth's spell is pretty much the same: the spawned scripts don't get killed.
Remember: spawned script doesn't terminate when its main() function reaches its end. It must be terminated explicitly with a call to kill_this_task() from the spawned script.
I experienced that 50 times on that screen (it took me 50 attempts to figure out how to get out of that screen). BatHat kept saying "SUMMON NEGATIVE RAINBOW" with no effect, and everytime I casted "Acid Rain" the shining thingie will just get stuck on something and play its animation forever (I mean, fountain animation was not appearing) and that's a good proof that the problem is with number of scripts running.
I think, the cause with the Seth's spell is pretty much the same: the spawned scripts don't get killed.
Remember: spawned script doesn't terminate when its main() function reaches its end. It must be terminated explicitly with a call to kill_this_task() from the spawned script.