The Dink Network

Is this all it offers?

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September 15th 2009, 11:04 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
I think the title sums up my post well, but seriously, is that the only only improvement?

I'm asking this because there are many different Dink .EXEs and I'm trying to figure out the differences and benefits of each one. Surely this feature is in 1.8?

As a programmer, I would love to learn more 'professional' languages rather than ones like PureBasic. Don't get me wrong, I love what I'm using now. I was thinking, if I manage to learn C++ then I could unite the various Dinks once again and yeah blah blah blah ambition blah blah failure blah blah too young blah but still, it would be nice to get this sorted out.
September 16th 2009, 09:12 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I think your best bet is the Dink 1.08 executable or FreeDink (link) - the other projects don't appear to be supported anymore.
September 24th 2009, 12:46 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I could unite the various Dinks once again

That's exactly what Dink 1.08 does.
September 25th 2009, 07:26 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
i have seen various features that i don't think are in 1.08
September 26th 2009, 12:10 AM
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Androrc
Peasant He/Him Austria
 
Like which ones?
September 26th 2009, 01:21 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
one .exe can fade up/down halfway, i think...
September 26th 2009, 08:43 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Ah, I get the fade effect you mean. Like, doing a "dark room" effect and stuff.

Most stuff HAS been implemented into 1.08. If you want to improve 1.08 more, by all means do so, 1.08 is the best place to start from.
EDIT: or FreeDink, which is also cross-platform.
September 26th 2009, 04:19 PM
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Androrc
Peasant He/Him Austria
 
And if you manage to compile it, please do tell me how you did so.