Sound Crash
Got a fancy .wav I want in my DMOD. I add the sound line in START.C
load_sound("swoosh.wav",51);
The game crashes on startup. Is there some type of .wav files Dink.exe can't handle?I'm not sure if this will cause the problem, but try to put space before the "51".
EDIT: Also, are you sure that the wav file is called "swoosh" in the Sounds folder?
EDIT: Also, are you sure that the wav file is called "swoosh" in the Sounds folder?
Ok, put a space before 51, crash still occur. Yep, I'm sure that the file is called swoosh.
What's the sample rate and bit depth? Try saving the file to PCM 16-bit 44,1kHz and see if that helps.
GoldWave.
GoldWave.










