Victim of Life
Of all the DMOD authors out there, GlennGlenn has the dubious honour of having a reputation for consistently producing "bad" mods. There are numerous criteria for what constitutes a bad mod such as poor spelling and grammar, weird mapping errors, limited or non-existent character development and dialogue, as well as subtler things such as having an alternate player sprite magically undergo metamorphosis back into Dink upon pushing against a wall. If you've gone through GlennGlenn's completed works, you'll know that all of these tend to feature.
Thankfully in this case, Gokussj6/Kenji has made a patch which attempts to rectify many of the outstanding issues. Without this patch, the player simply starts the game and finds themselves right at the end. Therefore, for any sort of complete experience, it's a must-have. The patch means that you start in the proper area of the map and actually get to experience what limited questing there is on offer. I'm not sure if I missed something, but even with this patch I still couldn't get across the bridge after getting the axe and ended up warping with Ultimate Cheat.
Otherwise, there's not much to write about. As a "bad" DMOD, there was very limited help from NPCs in what to do next. I spent ages looking for the bonca under the rock as there was no indication that it would be underground. Every other bit of combat is fairly straightforward, and thankfully there are enough savebots. The music is also rather nice, and the duration of Beethoven's 6th Symphony was delightfully suitable for the amount of time I spent looking under rocks to retrieve the axe.
Unfortunately, unlike his other works such as "The Scary Beast" which ends up being a brilliant allegory for the various stages of personal development, and "Revenge of the Pigs" which serves as an insightful treatise upon the topic of animal rights, I feel like there are no deeper philosophical insights to glean from this particular game. Despite the somewhat thought-provoking title, "Victim of Life" doesn't end up presenting as anything greater than it initially appears. At best, it's a statement upon the importance of friendship, and at worst the real victim is revealed to be the person playing it.
Thankfully in this case, Gokussj6/Kenji has made a patch which attempts to rectify many of the outstanding issues. Without this patch, the player simply starts the game and finds themselves right at the end. Therefore, for any sort of complete experience, it's a must-have. The patch means that you start in the proper area of the map and actually get to experience what limited questing there is on offer. I'm not sure if I missed something, but even with this patch I still couldn't get across the bridge after getting the axe and ended up warping with Ultimate Cheat.
Otherwise, there's not much to write about. As a "bad" DMOD, there was very limited help from NPCs in what to do next. I spent ages looking for the bonca under the rock as there was no indication that it would be underground. Every other bit of combat is fairly straightforward, and thankfully there are enough savebots. The music is also rather nice, and the duration of Beethoven's 6th Symphony was delightfully suitable for the amount of time I spent looking under rocks to retrieve the axe.
Unfortunately, unlike his other works such as "The Scary Beast" which ends up being a brilliant allegory for the various stages of personal development, and "Revenge of the Pigs" which serves as an insightful treatise upon the topic of animal rights, I feel like there are no deeper philosophical insights to glean from this particular game. Despite the somewhat thought-provoking title, "Victim of Life" doesn't end up presenting as anything greater than it initially appears. At best, it's a statement upon the importance of friendship, and at worst the real victim is revealed to be the person playing it.
Alright. So I downloaded this game, and pressed start.
I started out in a forest, so I went left. Oh, a cabin! I entered the cabin and read the sign. I then hit the middle head and went through the door, and went right. That's it? End of game? The game didn't even start out telling me what I'm doing, who this person is I just saved, and why the hell he was in some room.
I give this game a 0.5 for effort.
I started out in a forest, so I went left. Oh, a cabin! I entered the cabin and read the sign. I then hit the middle head and went through the door, and went right. That's it? End of game? The game didn't even start out telling me what I'm doing, who this person is I just saved, and why the hell he was in some room.
I give this game a 0.5 for effort.
i dont feel that i was to harsh on this file but to say it in a few words it sucked. there were alot of bugs and alot of spelling error's
music was not good for the mod.there were no new graffic files. the one biggest problem i had with it as i do in any mod. WALKING ON HOUSE'S its an easy fix. that only show's that the modder as lazy.
over all i didnt find any good parts of this mod. iam sorry to glenn. but he's getting better at this and this file was better than his last. maybe the next onw will be good?
any way it didnt feel finished bad story not great spelling. overall it's a zero from me. next time glenglen maybe next time
music was not good for the mod.there were no new graffic files. the one biggest problem i had with it as i do in any mod. WALKING ON HOUSE'S its an easy fix. that only show's that the modder as lazy.
over all i didnt find any good parts of this mod. iam sorry to glenn. but he's getting better at this and this file was better than his last. maybe the next onw will be good?
any way it didnt feel finished bad story not great spelling. overall it's a zero from me. next time glenglen maybe next time
This is Glenn's best so far.
What works:
The story
Funny:
Where the farmer appears and says "Im gonna kidnap per" and then they vanish
Annoying things:
The music
Problems:
The grammar and spelling have not improved.
Dink wont change direction in the start and end.
Some things will re-appear when you leave the screen.
Sometimes dink will not freeze.
People talk with the default (Yellow) voice sometimes
Merlin, maybe "Per" was short for "Perseus" or something
Oh, and one more thing: Try to lay off the F word
What works:
The story
Funny:
Where the farmer appears and says "Im gonna kidnap per" and then they vanish
Annoying things:
The music
Problems:
The grammar and spelling have not improved.
Dink wont change direction in the start and end.
Some things will re-appear when you leave the screen.
Sometimes dink will not freeze.
People talk with the default (Yellow) voice sometimes
Merlin, maybe "Per" was short for "Perseus" or something
Oh, and one more thing: Try to lay off the F word
Simple shot DMOD. The quest: save your friend. Author needs to invest in a dictionary or have a friend proof read or something. The music, "Dust in the wind" got boring fast. Found no major hardness errors. Graphics were ok, seemed to get too repetitive. Would have been nice to have a weapon in the end. I give it a 6 out of 10.
I liked this little romp,it was cute.There were still a few little bugs but nothing to major.I like the mis-spellings,it adds character to the game.
I just hate it when a cave smells 'dampy'.Hehe.I liked that when I killed the one dude I got a magic power.I would have liked a weapon too though.
And you definately had to pay attention to what people said or you might end up lost like I did several times.
All in all though,it was fun and not too hard to play.
I just hate it when a cave smells 'dampy'.Hehe.I liked that when I killed the one dude I got a magic power.I would have liked a weapon too though.
And you definately had to pay attention to what people said or you might end up lost like I did several times.

Well, Glenn's best so far, but it has some bugs.
I tought the names were quite funny actualy!
The midi sounds were good and were fit for the diferent situations.
Not any new graphics.
The d-mod was a little bit to easy to finish, and could be a bit longer, but so far so good.
And Merlin, you have to live in Norway to figure the comic about Per!
Here it is a realy old-fashion name! Thats what it made it so funny!
I tought the names were quite funny actualy!
The midi sounds were good and were fit for the diferent situations.
Not any new graphics.
The d-mod was a little bit to easy to finish, and could be a bit longer, but so far so good.
And Merlin, you have to live in Norway to figure the comic about Per!
Here it is a realy old-fashion name! Thats what it made it so funny!
Ok this is glens best dmod so far!!
its got a small story and a few bugs
but better spelling!!so considoring glenn has trouble with english thats great!!
it is fun!
i thought the bit when the old guy comes in saying
I Gonna Kidnap Per was really funny!!
glenn you deserve a prize on how much better this is on your last dmod
its not the best i admit but good for a small dmod
this dmod is much better then his newer dmod attack of the army.
Fit For:anyone who dont like Glenns other dmods
6.5
its got a small story and a few bugs
but better spelling!!so considoring glenn has trouble with english thats great!!
it is fun!
i thought the bit when the old guy comes in saying
I Gonna Kidnap Per was really funny!!
glenn you deserve a prize on how much better this is on your last dmod
its not the best i admit but good for a small dmod
this dmod is much better then his newer dmod attack of the army.
Fit For:anyone who dont like Glenns other dmods
6.5
Okay, this was *cough*cough interesting *cough*cough.
Dink goes to save is friend "per" after some random guy barges into the house, grabs "per" and disappears. Funny, the guy doesn't move from the doorway.
STORY: 3 of 10
1)Lots of freakin' grammar errors. At least capitalize your letters. (-5)
2)Second, what kinda name is "per"? Who the heck names their kid "per"? I would feel sorry for that kid... after I got done laughing. Couldn't it have been "Joe", or "Bob"? Guess not... (-2)
MAP: 5 of 10
3) A lot of the screens were empty. 2 3x5 tile sections were barren. (-2)
4) Hardness errors galore! (-2)
5) On the screen where you have to kill the knight, he reappears if you exit and reenter the screen. (-1)
MUSIC: 2 of 10
6) WHAT KINDA MUSIC WAS THAT? I really hope that's not what you listen to in your spare time! (-8)
GRAPHICS: 4 of 10
7) Learn to type in a straight line. Your title screen needs work. (-4)
8) And, I'm sorry if you're colorblind, but the background is black, not red. (-2)
Score out of 10: 2.857
Now, that was pretty good for a D-MOD made by a first-timer (or second) thrown together in 2 hours. But, next time, PICK A BETTER FREAKIN' NAME!
Dink goes to save is friend "per" after some random guy barges into the house, grabs "per" and disappears. Funny, the guy doesn't move from the doorway.
STORY: 3 of 10
1)Lots of freakin' grammar errors. At least capitalize your letters. (-5)
2)Second, what kinda name is "per"? Who the heck names their kid "per"? I would feel sorry for that kid... after I got done laughing. Couldn't it have been "Joe", or "Bob"? Guess not... (-2)
MAP: 5 of 10
3) A lot of the screens were empty. 2 3x5 tile sections were barren. (-2)
4) Hardness errors galore! (-2)
5) On the screen where you have to kill the knight, he reappears if you exit and reenter the screen. (-1)
MUSIC: 2 of 10
6) WHAT KINDA MUSIC WAS THAT? I really hope that's not what you listen to in your spare time! (-8)
GRAPHICS: 4 of 10
7) Learn to type in a straight line. Your title screen needs work. (-4)
8) And, I'm sorry if you're colorblind, but the background is black, not red. (-2)
Score out of 10: 2.857
Now, that was pretty good for a D-MOD made by a first-timer (or second) thrown together in 2 hours. But, next time, PICK A BETTER FREAKIN' NAME!