The Dink Network

Other World (The)

January 12th, 2003
Score : 8.0 good
Peasant She/Her
Storyline: In this trailer the intro to the full D-mod is explained. Dink is summoned to the King who tells him a new Ice Age is coming and that professor Einstein will explain what can be done about it.

Map and graphics: There are only a couple of screens, but that suits the trailer well. There are several new graphics that look good. The title screen looks real nice, but the two teleporters on it seem a bit out of place.

Music: The midi’s are good, but there are too many for the intro.

Good: The very beginning of this trailer is done real nice. The thunder, lightning and snow are very good. Although a bit long, the plot is very well explained and that is always much better than a D-mod without any explanation at all.

Not so good: You can not read the text the knight and Dink are saying while they are on their way to the castle.

Overall: A very well worked out trailer.

Fit for: If you want to see a good trailer.
July 2nd, 2002
Score : 8.6 good
Since I am not sure if I am going to finish this dmod, I decided to reveal a little bit more of the main written story about this dmod project in this trailor review.
This is the introductory movie planned to be used for mimifish's first proposed epic dmod. It is one of the longest introductory dmod movies, if not the longest. In principle what you can see in the trailor is 80% of the full introductory movie in the full game, except the final scenes. In this trailor, you cannot play anything. All you can do is to sit back and watch a short film to reveal the beginning of another Dink adventure. Some cool cinematic effects are carefully designed, including lightening, thunder, and snowing. The midi music was chosen and played carefully. Some of them were carefully matched with the scenes, for example lightning always strike on a forte.

The bug in the first version regarding the ground turning into white BEFORE snow really reach the ground on some slower machine has been taken care in ver. 1.1. Although some of the people did not like that Dink and guard talks while they are running, I decided to keep them in there. (I know it is kind of hard for people to really follow what they were saying. Or maybe I should put their words on the bottom of the screen as a caption. Hmmm) I also add some more cool features and new splash and title screens that were planned to be used in the final version, including night shadow (lantern effect).

The starting overall story outline was given clearly, but many new features in the main game were not introduced here. So, as a trailer, it is worth the download, but I feel that I should at least include a little bit more screen in the main game to attract more public attention in the first place.

Here are some plots that I have already finished (or partially finished) for the main game. There will be 8 main cities/town in the new world. All tile screens wer modified from the original Dink tile sets so that give the new world a familar but slightly different overall feeling. (That's the main scene of this game: a parallel twin world to Dink's own world.) Each city or town is isolated from each other. Dink can get into the town or city only after he can move or remove the blocking stone in front of the gate of each city or town. Every city has a different style of monsters or a different life style. For example, in the first city, there are all kinds of BUGS, including the original pillbugs, spiders, pencilroaches, and mosquistoes. In the second town, it was an abandoned one and covered with water. Almost all people are living in underground below the lake/swamp land. So the monsters would be those suited for humid dungeons, for example the original spikes, slims, bats, and rats.

In principle, the towns' people have two different believes. It is not clear which belief is better than the other. By helping more people of one belief would give Dink a reputation of that belief, and might not be able to get any help from or to help those people with the other belief. Since each town is isolated, Dink can follow one belief in one town and follow the other belief in another town, because in different town and under different situations, one belief might look more righteous than the other.

The final outcome of the game would basically be decided by all the works Dink has done in each town, and finally Dink understands how these 2 worlds were connected and can stop the destruction of his own world by restore the new balance in the other world.

I know this is one hell of an ambitious project, especially for my first dmod. So the best bet that this dmod might never come out. Or at least it would follow FIAT's and Crosslink's path... released in the far future if Dink is still alive.

I would like give myself a little higher than I originally gave this trailor for the improvement in the new version.
August 31st, 2003
Score : 7.5 good
Peasant He/Him Australia
The Other World Trailer

A trailer for a DMOD that is really a sit back and watch the DMOD movie.

There are some nice effects at the start with lightning and soft falling snow, but then the trailer gets bogged down in lots and lots of explanatory dialogue. First between Dink and the King and then between Dink and Professor Einstein .

There is something about have a DMOD with a medieval setting also incorporating knowledge of ice ages and a level of science that is modern that doesn’t sit well for me. Discussion of alternate universes and such like can (and does) get boring quickly.

Overall 7.5 out of 10 good fx at the start, bad dialogue at the end
January 28th, 2002
Score : 8.0 good
Bard They/Them Netherlands
Lazy bum 
This may only be a trailer, but it looks and it sounds great... Mimifish I can't wait!
GRAPHICS 8.0: Great, nice use of special effects, like the lightning.
SOUND 8.5: Very good midis and sound effects.
GAMEPLAY N/A (but still a) 7.5: It's not playable, but it's like gameplay for a movie. The story is good, and so are the conversations.
LASTING APPEAL 7: Quite long for a trailer (about 10 minutes) and I watched it twice because it was so good.
TOTAL: 8.0